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How To Eu4 ideal army composition: 9 Strategies That Work

Not as a horde with 100% cav ratio. Full front line of banner cav with a full line of cannons in the back will stackwipe almost anything or atleast deal tremendous damage to the enemy. Manpower is no problem for banner units so just make sure to get a decent economy. No. Cav remain better than inf throughout the game.Overall, mercs, supply limit and cannon factor a lot more into army composition and management than the inf/cav split. Don't cheap out on cav, especially early. Do cheap out on cannon, especially early. If you're super dominant and just want to siege a bunch (like russia) then you can go for more cheap infantry. Oh, one more thing.Army composition and Combat Width. I’ve played eu4 since 2016 but I’ve never cared to understand this. I get the general idea, combat width means how many regiments can be on the front line, but I’m slightly confused. My combat width is 27, so I can have 27 inf/cav and 27 artillery. But I’m playing as the Netherlands and have a 23 force ...Try to fill the combat width with infantry and some cavalry for flanking. Cannons to fill the combat width backline in the late game. I always have the same stacks, which works for me when I get stronger. 16/4/0 --> 16/4/8 --> 16/4/12 --> 20/4/14 --> 22/2/18. This probably gets asked all the time but ive done a bit of research but I'm still not ...It's not bad at all, you get -10% from Manchu traditions and -20% from Cossack estate. Hordes reinforce for free, so they don't have to pay extra to keep their numbers up during wars.I heard 3/1/1 but don't quote me on that. There is no penalty for having a wonky army comp rn so mostly artillery and some lancers for offensive armies. And infantry only for defensive armies, the AI doesn't really build cavalry or artillery so your infantry will be more than enough to defend.This page was last edited on 10 April 2015, at 21:07. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile viewNormally it's 4 cav and rest of the combat width infantry. After tech 7 add at least 1 cannon. After tech 16 add full back row of cannons (if you're county it's poor and can't afford this many connona, do it until tech 22). I also like to make a 10/0/10 stack for early game sieges. The global consensus currently is:Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... But i have a question about the ideal army composition for sweden (both early and lategame) and what ideas i should take. And also is there any other way to get the vasa dynasty than ...Balanced Army Composition: Ensure that your army has a good balance of infantry, cavalry, and artillery (once available). This will make your forces more effective in various combat scenarios. ... What are The Best Idea Groups for Denmark in EU4? In Europa Universalis IV, Denmark’s strategic position and unique circumstances make …In fact it was SO powerful in EU3, that it got seriously nerfed in EU4: You can only use 1/2 of the squares behind your frontline units and ART takes double damage when fighting in the first row (not sure if that is documented anywhere, though). The ideal army composition is 2 CAV (for the flanks) + 50% ART + 50% INF.New player here. I'm trying to understand army stats and what ideal armies would look like, but I have no idea what combat width or any of the other…Search Results related to eu4 military doctrines and organization on Search EngineImportance of Artillery. There's a couple of main factors in combat in Victoria II. First of all, artillery is very powerful in terms of damage, but is easier to kill than infantry. So you want as much artillery as possible in a stack, while having an equal number of units in the front line of battle so your artillery is not exposed.Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... Army composition . Advice Wanted Ive got the basics of the game down pretty good but something thats always seemed ambiguous to me is how combat width works and how my armies should ...Aug 26, 2014 · Almost always I keep a 3-1-2 composition until mod-game, when I switch to a 5-2-3 composition, then in late-game to a 5-1-3 with bigger overall stacks. Originally posted by Psychotic Fury: Originally posted by ChaosTLW: Max is 90, actually, but eh. We would like to show you a description here but the site won't allow us.The polish ideas of winged hussars give a whopping 33% combat bonus with cavalry which makes them much better, while swedish and prussian ideas boost infantry by 20% which eveyone seems to be the opinion that that it makes cavalry quickly bad (perhaps two per army or so). #2. Fedaykin Jan 2, 2017 @ 9:36am. Originally posted by Findus:Best Army Ratios. Okay so normally, it might not be the best, but I set up my armies like this: 50% Infantry|25% Cavalry|25% Artillery. Now don't call me a noob. I just want to know good general army ratios, and maybe others that you can use in specific situations. I know mostly about how military works, but not the super knitty-gritty stuff.Hey everyone! I'm by no means good at this game and I don't really understand combat, so I've been mostly using an army comp that I read online some time ago, which consisted of 8 infantry, 2 cavalry, 10 artillery, and then later when supply limit allowed it I kept the ratio and increased it (so 16/4/20 or 32/8/40 in late game).16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde.If my enemy army has 10 regiments in the front row, I use a 10 infantry and 2 cavalry army. Once I unlock artillery, for all of my armies I use a 12/2/6 stack. The 6 artillery provides a +5 bonus to sieges on a level 1 fort, a +3 bonus on level 2 forts, a +2 on level 3 forts, and you can combine two stacks to get a +3 bonus on level 4 forts.That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army)I have a question about army composition, specifically on Combat Width. Currently, my understanding is that I should always have an amount of infantry+ cavalry (in my case, I rarely have more than 4 cav) as high as the combat width, to make sure artillery lines are always 'covered'. So with a 24 width my composition would be 20+4, etc.This eu4 army composition 2020 can be an eu4 tutorial for beginners, as it explains everything step by step, better than most eu4 guides or eu4 tutorials. The EU4 1.30 Emperor DLC adds a lot of flavor and new mechanics to the game, such as the new eu4 1.30 mercenary or eu4 1.30 mercenaries rework, eu4 1.30 catholic faith reword, eu4 1.30 ...So so your ideal army at the start will be your enemy's combat width +4 cav. So if the enemy has an army of 14 troops (10 inf, 4 cav) you want your army to be 14 infantry and 4 cav. If you have a bigger army say 16 inf and 4 cav then you leave 2 inf behind otherwise your cave won't be able to fight because they are too far to the side.EU4 Beginner Tutorial #4 - War. A complete beginner tutorial with MordredViking looking at how warfare works in the game. Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. In EUIV most combat is land-based and, while the naval aspect of war holds ...Want to know hwo to get Army scholarships for medical school? Visit Discovery Fit & Health to learn how to get Army scholarships for medical school. Advertisement Deciding to atten...4. Sweet-Molasses-3059. • 3 yr. ago. So by the time the bonuses kick in (ideas,traditions etc) you won't have 20 combat width. You want to start with 4 cav, then look at your flanking ability, this would be 25%,50% or 0% at the early stages of the game. You want to add 2 cav per 25% flanking ability and the rest infantry.Ideal Army composition for Russia? I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s.The most interesting about this game was the immensely powerful AI. There are many complaints that the late game becomes stale when you're literally stronger than every one else. This is less apparent when you stay small on purpose. Playing World Police by subsidizing or intervening is satisfying.Sep 9, 2023 · Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. Use your initial cav only till the first battle. Merge until you end up with 0. Never recruit more cavalry. 2. Always try to move with stacks of infantry equal to combat width. If combat width is 20, have a stack of 20 infantry. As the game progresses cavalry become more and more obsolete with western factions, hence about 4-6 cavalry and no more is ideal regardless of combat width. Supply limit determines how big an army you can place in a province without taking attrition. In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0 ... A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... +1 yearly army tradition, +10% morale and +5% discipline. HM to Wallachia with +5% discipline, +1 land leader shock, +20% manpower and +20% manpower recovery.R5: u/covya and I did some testing for a Custom Nations MP game and we found a way to full annex Ming with free cores on all of China. You start as a Shinto theocracy and get the " Open Public Elections " reform with Militarists in power. Combine that with the two national ideas shown and by taking the mandate you can full annex Ming.An army with full infantry/artillery in the 1700s can easily devour pure infantry armies with the same cost (4 rounds of full combat width infantry), simply because by tech 22, artillery will be doing the same amount of damage compared to a full strength infantry, and their damage does not go down like the front line infantries, as they do not ...Vous parlez en % j'espère parce que j'imagine pas l'armée 55/15/30 en parlant en vraies unités: j'aime bien la compo 20/5/10 mais je sais pas si c'est réellement optiThis is guide for everything land warfare.Discord: https://discord.gg/kHQKyNgddHTimestamps:00:00 The basics01:29 Generals02:46 Wargoals03:13 How do battles w...With the new icon of st.michael and the cossack special units, polish cavalry can get very massive very quickly. Cavalry combat ability on the Polish can reach 93% normally, and add 5% with a random event every now and then. Polish discipline, ontop of that, can get up to 135% with Orthodox and 100 absolutism, which further increases your ...The question is, which should be the first 2 Military Ideas that Austria chooses? I ended an Austria game with Quantity (first), Defensive (second), Aristocratic (third), and Quality (fourth). I had absolutely amazing generals with the -1% army tradition decay from Aristocratic idea, the +2% army tradition from Defensive and Quality, and the ...EU4 Beginner Tutorial #4 - War. A complete beginner tutorial with MordredViking looking at how warfare works in the game. Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. In EUIV most combat is land-based and, while the naval …Europa Universalis IV > General Discussions > Topic Details. Dutchgamer1982. Sep 28, 2017 @ 1:12am ... Army composition should be specific to nation. ... cannons deploy in the backrow thus increasing the dmg and defense of your army. The ideal composition is always to have as many cannons as you can until the combat width is met. #4.1.5K votes, 178 comments. 323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…13K. 450K views 2 years ago EU4 Mechanics Guides. An EU4 Army Composition Guide focusing on the best army composition that europa universalis 4 has to offer. Both a great army...Both horses and cannons cost a lot. While it's nice to have 50% cannons, cost is extreme and early on it's rather pointless. Filling first row with infantry and few horses, while positioning artillery at the back will put you over supply limits in most provinces, plus a seasoned general will add more benefits to mostly infantry armies than whole back row of artillery to an army with mediocre ...Cavalry are elite units who do two special roles (and the biggest question mark wrt army composition). First, they can flank and help mop up smaller enemy armies faster. Second, they typically do a bit more morale and shock damage than infantry (though at 2.5 times the cost) giving you an edge against a difficult opponent.What army composition is best depends entirely on the situation. Lategame is characterized by very long exhausting battles. While in early game armies are out of morale very quick and retreat without many losses, in late game they may fight until the last man. And regiments deal damage based on their size.Go to eu4 r/eu4 • by Glittering_Stop_9694. Army Composition . I'm new to the game, so Im having some trouble with the army composition, I'm at level 21 military tech and I use 16/4/12, but it doesn't work out as it used to This thread is archived New comments cannot be posted and votes cannot be cast ...Yeah, but you use a bunch of loopholes, pretty much landing squarely in the "lo nope, that's not supposed to happen." Long story short, you start as Crimea, conquer west until you eat most of Poland's land and can keep Lithuania under control, then conquer a bunch of land in the HRE until you can culture shift to german and form Westphalia, this changes you to a monarchy without reforming your ...Banners are a lot weaker than they used to be but they are still worth getting. As for army comp as many cav as you can afford. This should be more if you are still a horde and have good cav cost reduction. Mid to late game add a full backline of cannons. First of all, thank u.Go to eu4 r/eu4 • by ... Army composition is extremely important. If you have too many cannons and not enough infantry, your cannons will be slaughtered. On the other hand, if you don't have enough cannons, your enemy will outgun you. ... Ideal (late game) will be combat width number of infantry and cannons, and 4 cavalry.wallachia wasnt that difficult, summon3 mercs before unpause, ally bosnia, take improve prestige mission, start running towards serbia, no CB serbia when first mercs pop up, before hungary warn, your army is now bigger than bosnia so serbs will go for bosnia, annex serbia and carry on with bosnia/ragusa/italy. 1.Go to eu4 r/eu4 • by Enough_Fudge_2574. Army composition . It’s about 1508 and I’m a massive Venice. I have built to force limit, full drill, and first level army professionalism. My main armies (not the stacks of pure infantry that serves to resupply the front line) are mainly around 12-20 infantry with 3 Calvary and a full back line of ...Importance of Artillery. There's a couple of main factors in combat in Victoria II. First of all, artillery is very powerful in terms of damage, but is easier to kill than infantry. So you want as much artillery as possible in a stack, while having an equal number of units in the front line of battle so your artillery is not exposed.What should be my army composition? I am at mil tech 15, I am usually use like 22/4/15 stacks with some of them 1 more infantry or artillery or less etc I don't know what should i upgrade but I have like 3 stacks like these and some garrison for my African territories[Army] Give Ruler Military Command [Army] Give Heir Military Command [Army] Field one of your armies with 20 Infantry and 4 Cavalry. [Army] Field the other army with 11 Infantry and 4 Cavalry. [Navy] Select your Barques Fleet and add more 3 Barques. Then send them to Protect Trade on Sevilla.Hey, i hope all of you guys are doing alright! I have been thinking that if there was a tool for eu4 where you can select your country and military tech level and it pops up the approximate ideal army composition, that would be great. I'm sorry if there is already a tool like this but sometimes i lose very easy battles or just barely able to ...EU4 Army compositions and Unit Pips. Hey I know in the EU4 sub there was a neat spreadsheet with ideal army composition for each tech. Could somebody pls link me that one? And I don't know if that spreadsheet also has the best units per tech, but if someone has some info on that I'd appreciate it.Cavalry are elite units who do two special roles (and the biggest question mark wrt army composition). First, they can flank and help mop up smaller enemy armies faster. Second, they typically do a bit more morale and shock damage than infantry (though at 2.5 times the cost) giving you an edge against a difficult opponent. Army composition = (A = W) + 4C + (Ax2 or Ax3)IIt is 1662, combat width of 32. BATTLE! Two lines, o Army composition is important in EU4. The game takes a lot of things into account when calculating the outcomes of a skirmish and knowing how to optimize your army will give you that edge when it comes to toppling your foes - especially the larger ones. How Army Composition Works. The combat width tooltip in Europa Universalis 4. Heavies take up 3 width, galleys 0.33, and light ships We would like to show you a description here but the site won’t allow us.Go to eu4 r/eu4 • by ... You don't run around with armies built to max width + composition. You do fight that way. You don't take attrition while fighting in a battle, so the supply limit doesn't matter at that time. ... I've almost always used groups with a 2-1-1 ratio, and would use army sizes in powers of two up to the max normal supply ... Also depends on attrition and up to date fort level...

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This was the case earlier, but it's more important now, and also applies to the backline....

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Yeah you just need to fully annex. While u/Yimris pointed out vassalizng doesnt work, if you va...

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The help thread has a list of resources, including one on army composition based on tech l...

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